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Modelling An Hourglass (for beginners)

Hi guys, this time I'll be posting a tutorial on how to make an hourglass in Blender 2.65 for beginners. The video version will be uploaded soon. This tutorial will be continued later (adding materials and rendering)



      ·         Open up a new blender file.
      ·         Delete the cube (Right click the cube and press X).
      ·         Add a circle, go to toolbox and change fill type to ngon. (Blender 2.62 and before- check fill)

     (Blue pen - toolbox)


      ·         Press Tab to go to edit mode
·         Select All vertices (press A) and Extrude them in Z axis (press E and then Z and then type 1.2 and click once).
·         Press E again and this time Esc. Now press S (scale) and type 0.9 (When a vertex is extruded, it cannot be deleted by pressing Esc, it’ll only go to the default position)
·         Extrude again, in the Z axis and type 1.5
·         Scale (S) it for a value of 1.5.
·         Add a loopcut (Ctrl+R) (horizontally) click once and type 0.35
·         Scale it (1.5 will do)

·         This will be the lower half of the hourglass.
·         To make the upper half-

·         Select All vertices (A) in the right orthographic view (press Numpad 3 and Numpad 5 (Or else click view > Right > View Persp/Ortho)).

·         Grab all vertices in Z axis (move – G and then Z) A value of – 6.12 worked for me, and press Tab.

·         What we did now was to move the small circle to the origin of the clock.

·         Now go to modifiers tab in Properties menu –



     ·         Add mirror modifier and uncheck X and check Z
       ·         Now, to make it look better, click smooth in the tool box (see above)
       ·         And Add another modifier, this time subdivision surface (hereafter referred to as subsurf               modifier)
       ·         Give view 2 and render 3
       ·         Add another loopcut (Ctrl+R) and give value –0.8
       ·         Scale it inwards (S ; 0.7)
       ·         Now to separate the glass frm the base,

 Add a loopcut between the curvature of the glass & the base give a value of 1

You can scale up the base if you wish to….

The Finished result....


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